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All scps in containment breach
All scps in containment breach






all scps in containment breach

SCP-035, when placed on a human, will produce an alternate brain wave pattern overlaps that of the original host, effectively killing the host. The mask's pull is ulimately defeatable, but any human who is unable to resist its pull will become the host of SCP-035. Any human within the room will have a sudden urge to put on the mask. SCP-035, also known as the possessive mask, appears to be a white porcelin comedy mask that will spawn in SCP-513's cell. The hostile SCPs that have escaped now seek to eliminate all humans in their path, The Chaos Insurgency predicted this move and sent their own spies into the site, causing a site-wide containment breach. After numerous raids from the Chaos Insurgency, the SCP Foundation were forced to put several high-value SCPs in a single facility refered to as Site. SCPs are commonly hunted by other organisations such as the Chaos Insurgency, which makes their protection important. In SCP: Containment Breach, SCPs typically refer to hostile sentient beings that seek to kill or inflict an anomalous affect on all humans they can find. Anything that breaks the laws of established human science is deemed anomalous and will warrant the attention of the Foundation.

#All scps in containment breach portable

They will also recontain SCP-173 when coming upon it by spawning a portable cell, locking the SCP in it, and transporting it back to its containment chamber.SCPs are anomalous entities or artefacts the SCP Foundation seeks to secure, contain and protect humanity from. They can only be stopped by their work in progress AI and telsa gates, where they then stop dead in their tracks and tell command to deactivate them. Mobile Task Force: Being the only enemies in the game who aren't SCPs, the MTFs are a group of nine soldiers who will chase and gun down the player on sight.This is all lapped with the player, for the only time in the game, talking, insanely muttering and giggling to himself that he must complete the song, but declares it impossible and dies from blood loss. The text narrates the player unwillingly ripping his wrist open and continuing to write the song in his blood before dying. When this happens, they will uncontrollably walk towards the sheet accompanied by text. SCP-012: Being a simple sheet of paper with musical notes on it, 012 is only harmful if the player enters its chamber.To make 096 more faithful to its original abilities, it will teleport throughout the entire game just to reach the player, making it impossible to live without hacks. Once the player views its face, it'll begin screaming very loudly in place for a few seconds before breaking out in rage and chasing the player, instantly killing them upon touch. 096 spawns in the server room and more rarely lockrooms, walking around in former and sitting in the latter. SCP-096: An impossibly tall and thin humanoid who is usually passive, but once someone gazes upon its face, will stop at nothing to kill them and pulverize their body.Once he touches the player, they will instantly die (unless they are wearing SCP-714, where they are immune from one touch from 049 before the ring is torn off) and a cutscene will play where the player uncontrollably walks around as a zombie before they are gunned down by a randomly appearing MTF. Walking into 049's chamber will spawn him, triggering him and his zombies to slowly chase the player. His "cure" includes touching the "victim", instantly killing them, and performing strange surgery on them where they are resurrected as mindless hostile zombies. SCP-049: 049 is a black garbed plague doctor who believes almost every non-doctor is infected with the black plague, and that he is the only cure.106 can also phase through walls, so outrunning and escaping it, while possible, is difficult.

all scps in containment breach

Once they escape, they are teleported back to the main game. Once he touches the player, they will be teleported to the pocket dimension where they must escape before they are killed. 106 takes the form of a rotting old man who will very slowly advance towards the player backed up by an eerie theme song.

all scps in containment breach all scps in containment breach

This is where the blinking mechanic comes into the game.

  • SCP-173: The main antagonist and most prominent enemy in the game, being a large hostile statue that only moves when you're not able to see it.
  • This blinking mechanic solely focuses on SCP-173, the game's main antagonist, and the bar can be manually refilled at any time by using eyedrops. The player can also blink manually with the space bar. Blinking is a large mechanic in the game, where they have bar that goes down non-stop, and when it reaches zero, the player blinks before the bar refills itself. The player has no means of defending themselves, and can only sprint, which is limited due to a stamina bar.








    All scps in containment breach